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Quests:
ANYBODY cought glitching through will be INSTANTLY BANNED.
1. Dragon Treasure
Before starting this quest get the skills and equipment:
1.Ninety-five Woodcutting&Agility
2.Five hundred magic logs
3.Able to kill a hellhound
Hellhound difficulty: 1/10
Estimated lifepoints: 100-125.
Five hundred magic logs are a reward to somebody during the quest: you will need to cut them during the quest; instead be prepared and orginased and get them before.
Ninety-five Woodcutting and Agility is required to reach King Arthur at Agility Course.
Firstly, teleport to the Theiving area and run west until you approach a man inbetween two houses; talk to him until you recieve an elemental talisman. Next, teleport to the Agility area and squeeze through the pipe, after getting up from the floor, talk to Arthur and give him the trasilim, he will tell you to cut five-hundred magic logs and return them to the man that gave you the traslilim.
If you didnt read requirements go cut logs @ woodcutting area, 75woodcutting is required in order to cut magic logs.
On with the quest... Teleport back to the Theiving area and run west to meet the stranger again; reward him with five-hundred magic logs to help him boost his Fletching experience, he then tells you to help him out again, but this time you need to kill a hellhound which is unbelieveably simple.
Once the conversation is over teleport to the Woodcutting area; run North-East to the flax field and attack the white-boned hellhound inside; you will kill him within seconds and then return to the stranger at Ardouge to give him the hellhounds head.
-Quest Completed.
You now have the ability to wear Dragon Platebodies & Dragon Claws. 200k(or less) experiance in Attack and Strength and Hitpoints.
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Nomad's RequiemPart 1:
The First Arcane DoorStep 1: Introduction
Speak to Zimberfizz, who will inform you that his master (Nomad) has been acting strange. Zimberfizz suspects something evil is at work and asks you to investigate. Begin by searching through Nomad's tent, and you will discover a hidden trapdoor. Upon entering it, a cutscene will begin in which Nomad quickly kills an Elite Dark Mage, Ranger, and Warrior (Picture). After the cutscene, he will tell you to forget everything that you saw and to never return down again.
Step 2: The Western Device
Venture deeper into the caverns and enter the door to the southwest of the room to discover a complex, three-story puzzle. It is recommended to bring Prayer gear and pray against Melee while in these rooms. The goal is to get the water from the top level to the bottom level by moving stone blocks around to block and open paths. Begin on the top floor by moving each of the two statues over the drain near them. This will allow the water to flow to the level below you.
The second level is controlled by two levers. Pull the northern lever to allow the water to fall through to the bottom floor. Head downstairs and begin the final part of this puzzle. Follow these steps to complete the puzzle:
1.Center, west statue - push east.
2.North, west statue - push south.
3.North, center statue - push west.
4.North, east statue - push west.
5.Center, east statue - push north.
6.South, east statue - push north.
7.South, center statue - push east.
8.Center, center statue - push south.
9.North, center statue - push south.
10.North, east statue - push west.
11.Center, east statue - push north.
12.South, east statue - push north.
13.South, center statue - push east.
14.South, west statue - push east.
15.Center, west statue - push south.
16.North, west statue - push south.
17.North, center statue - push west.
18.North, east statue - push west.
19.Center, east statue - push north.
20.South, east statue - push north.
This will break the strange device and stop its power blocking the Arcane door (Picture). Exit to the main lobby and now head into the southeastern door.
Step 3: The Eastern Device
Inside this room, don't worry about the Spectral tenders; they are unaggressive here. Your goal in this room is to lure out the elemental creatures from the strange device by using elemental fuel from the hoppers on either side of the room. Before you do anything, head back to the second floor of the western room. Mine the rubble to the east and pull the southern lever.
Head back to the eastern room and take some fuel from the hopper. You need to lure the elemental creatures that appear when you place the fuel to the waterfall to kill them. Remember they can't go around walls, so place the food so that they walk around. You will have to kill three creatures to break the device
Part 2:
The Second Arcane Door
Step 4: The Western Device
Head through the Arcane door, and you will discover a second Arcane door! You need to destroy two more devices to weaken this door to enter it. Head through the western door. Beware that there are Spectral cultivators throughout this room that are aggressive, so you should either pray melee or kill them (as they do not respawn). There are four roots beyond the device that you need to kill.
Once you do this, the Decaying Avatar (Level-525) will appear near the strange device. You need to kill it to break the device. Simply pray melee and attack him until he dies. You can use a cannon if you like. Be attentive, though, as roots will occasionally appear that you need to kill before he reaches them. If he gets there first, he will be healed! Once he dies, the device will break
Step 5: The Eastern Device
Talk to the dying knight near the door, who begs you to stop the evil with his dying breath. When you enter the eastern room, you will constantly take damage unless you are praying Piety! It is recommended to have Prayer-boosting gear and Prayer potions for this room. Around the room there are slabs that you need to collect to be able to complete a "bridge" that goes across a pool to the final strange device. Simply cast a Fire Wave spell onto the explosive barrels to destroy the device and open the path to Nomad. Note that killing the Corruption beasts in this room will fully recharge your Prayer points.
Part 3:
The Final Battle
When you feel you are fully prepared to begin the final fight, enter the second Arcane door to confront Nomad. It is recommended that you use dragon hides, or other high Magic defence gear. You will most likely need to bring a full inventory of brews and restores, as well as a beast of burden. He will accuse you of being an assassin and begin to attack you. He will now appear as Nomad (Level-699) and he will attack you with all of the attack styles. He will throw small orange "mines" that will deal damage when you step on them, so be wary. Secondly, he has one powerful attack that takes a few seconds to charge up that will always deals 750 damage, so always keep your life points up. One way to dodge this attack (if you are ranging Nomad) is when he lays the mines, run over by the pillar and attack from there. When he charges the 750 attack, hide behind the pillar so the spell lands on the pillar and not you. His third attack will split himself into four people - 3 illusions and one real Nomad. When you attack the real one, the illusions will disappear, so attack each one until you find the true Nomad. His most powerful attack consists of him freezing you and blasting you with a powerful attack that will hit you for one less than your max life points (Example: if you have a Constitution level of 97, the attack will hit 969 maximum), so make sure you fill up when he casts a freezing spell).
Once you kill Nomad, a short cutscene will begin in which you tell Zimberfizz that you "killed" Nomad. However, you will see Nomad teleport out as you're leaving with Zimberfizz. Congratulations, Quest Complete
Reward
- 3 Quest Points
- 70 Soul Wars Zeal
- Soul Wars Cape
- Ability to change respawn point to Soul Wars
This could then allow you to make a soul war mini
(this guide was copyrighted by zybez.net)
but i thought it was cool lol
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